Parameters Specific to Maya

     

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    Scene File
    Path to Maya scene (required). Browse for or enter manually the location of the scene file to be rendered. This is a required field for submission.

    Important: Best practice is to ensure the scene file and all of its dependent files such as textures are on network storage accessible by the workers.

    Project Directory

    Path to Maya project directory. If you are submitting from Maya, this will be filled in for you. Otherwise, browse for or enter manually the location of the project directory.

    Important: Best practice is to ensure the project directory and all of its dependent files such as textures are on network storage accessible by the workers.

    Cameras
    List of cameras to use for render (space-separated). Choose from pre-populated list and or enter manually cameras to override scene settings.

    Layers
    List of layers to render (space-separated). Choose from pre populated and or enter manually layers to override scene settings.

    EnableDefaultLight
    Choose from drop down to override scene settings.

    Renderer
    Choose from drop down to override scene settings 

    Render Threads
    Number of threads each subjob should use. This is set for you if you set the Specific Thread Count above. Set to -1 to use the value of host.processors instead, 0 to use all cores on the Worker (if the renderer supports that).  

    Ignore Errors
    Tick the box to ignore errors. This ignores error messages that are generated during the render that would otherwise cause frames to fail. 

    Distributed Rendering (Unimplimented)
    Enable Distributed Rendering (mental ray satellite OR V-Ray DR). Choose from the drop down to override scene settings. See also Distributed Renders with mental ray or V-Ray

    Maya Batch Executable
    Browse for or specify the path to the maya executable file (mayabatch.exe for Windows), if you want to override the auto-detected default. In normal circumstances, this field should be left blank.

    Important : Be aware that if you are submitting from one OS to another, the path to the executable will be different. Qube! will handle that if you leave this field blank.

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    Render dir
    Path to Maya output render directory. Browse to or manually enter the location of the output image file you wish to generate. You should never have to set this manually.

    Important: Best practice is to ensure outputs are written to network storage accessible by the workers.

    File name prefix
    Image file name prefix overrides the Maya scene settings, eg in name.#.ext, name would be changed.

    Frame/Anim extension
    Choose from drop down to override the Maya scene settings, and position the frame numbers in the output file name.

    Frame padding
    Number of digits for frame number, e.g. using 4 would produce name.0001.ext.

    Renumber start frame
    The starting output image filename extension value. Enter the numeric value to override the Maya scene settings.

    Renumber by frame
    The output image filename extension step ('by' or increment) value. Enter the numeric value to override the Maya scene settings.

    File Extension
    The string added at the end of the file name. Enter the file extension value to override scene settings.

    Image width (pixels)
    Image width. Enter the numeric value to override scene settings

    Image height (pixels)
    Image height. Enter the numeric value to override scene settings

    Maintain aspect ratio
    Maintain Aspect ratio. Select required option from drop down

    Maintain ratio
    Maintain ratio. Select required option from drop down

    Pixels per inch
    Resolution (Pixels/Inch). Enter the numeric value to override scene settings

    Device Aspect Ratio
    Device Aspect Ratio. Enter the numeric value to override scene settings

    Pixel Aspect Ratio
    Pixel Aspect Ratio. Enter the numeric value to override scene settings


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    preRenderMel
    The mel string to be executed before a scene is rendered. Enter the script string.

    postRenderMel
    The mel string to be executed after a scene is rendered. Enter the script string.

    preRenderLayerMel
    The mel string to be executed before a render layer is rendered. Enter the script string.

    postRenderLayerMel
    The mel string to be executed after a render layer is rendered. Enter the script string.

    preRenderFrameMel
    The mel string to be executed before a frame is rendered. Enter the script string.

    postRenderFrameMel
    The mel string to be executed after a frame is rendered. Enter the script string.

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