Step by step instructions for submitting Maxwell jobs with Qube!
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If you find you are getting errors here are some useful links for troubleshooting |
Job Submission Details
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Not all sections need to be filled in in order to render only the fields marked in red are required |
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maxwell path Tooltip - explicit path to Maxwell v2 executable.
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Enable coOp Renders Tooltip - Perform a cooperative render. Make sure you set the "Instances" parameter to more than 1, in the "Qube Job Basics" section above
Coop Total SL Tooltip - (Cooperative Rendering only) - Final quality level for the coop render, when the MXIs are all merged. Set to 0 for all instances to respect the value set in the "Sampling Level" box below'
Sampling Level Tooltip - Quality level for the render, overrides Sampling value saved in MXS.
Render Time Limit Tooltip - Time (in minutes) that the renderer is allowed to run (per-frame), overrides Time value saved in MXS.
Resume Rendering Tooltip - automatically resume the render if the MXI file exists
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title | Maxwell: Files |
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MXS scene file
Tooltip - MXS scene to render
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Browse or enter manually the location of the scene file to be rendered. This is a required field for submission Important: Best practise is to ensure the scene file and all of its dependant files such as textures are on network storage accessible by the workers. |
outputImage
Tooltip - full path and name of the image file.
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Browse or manually enter the location of the output image file you wish to generate Important: Best practise is to ensure outputs are written to network storage accessible by the workers |
MXI output file
Tooltip - MXI output file containing information about the rendering process. It allows for resuming previously rendered image. If not specified, the MSI will use the same name and path as the MXS scene
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Browse or manually enter the location of the output MXI file you wish to generate Important: Best practise is to ensure outputs are written to network storage accessible by the workers |
script
Tooltip - Load and run a given script
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Browse or manually enter the required scripts Important: Best Practise is to ensure scripts are on network storage accessible by the workers |
prescript
Tooltip - Load and run a given script
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Browse or manually enter the required prescripts Important: Best Practise is to ensure scripts are on network storage accessible by the workers |
postscript
Tooltip - Load and run a given script
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Browse or manually enter the required postscripts Important: Best Practise is to ensure scripts are on network storage accessible by the workers |
bitmaps
Tooltip - Set an alternative folder path for the bitmaps location. If "0", then will discard all the bitmaps
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Browse or manually enter the location of the bitmaps file you wish to generate Important: Best practise is to ensure bitmaps are written to network storage accessible by the workers |
overridemat
Tooltip - Override all materials in the scen using the material indicated in the path
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Browse or manually enter the location of the textures you wish to replace Important: Best practise is to ensure textures are written to network storage accessible by the workers |
curdir
Tooltip - Set the current directory of the OS. This could be useful for using relative paths for textures and other dependencies.
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Browse or manually enter the location of the current directory |
dependencies
Tooltip - Set an alternative folder path for the dependencies location.
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Browse or manually enter the location of the required dependancies |
resume
Tooltip - Continue a render from a previously saved MXI file. To resume a previously rendered images and update the MXI file, this flag must be added.
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Browse or manually enter the location of the MXI file to be resumed |
renameoutput
Tooltip - When this flag is used, Maxwell Render does not write the MXI file directly in the given output path; it write a temporary file and when the writing process finishes it renames it to the final path.
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Tick box to rename MXI file upon completion |
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title | Maxwell: Image |
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res
Tooltip - resolution override (WxH)
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Used for overriding the scenes resolution. IE: 800x600 |
region
Tooltip - type,x1,y1,x2,y2 : Specify if you want to render the full frame, a region, or blowup a region, specifying also the corrdinates of the rectangular marquee. Type is "full", "region", or "blowup".
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Used for specifying a specific region or section of the frame to render or enlarge. |
depth
Tooltip - image depth
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Used to override scenes current image depth settings. |
channels
Tooltip - specify channels layers that Maxwell will export (r,a,ao,s,m,i,z<min/max>)
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Click choices to override the export of channels layers. |
channel
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Used to override different channels that can export and their format. see tooltip for examples. |
zmin
Tooltip - zmin value of the zbuffer channel
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Used to override the zmin values |
zmax
Tooltip - zmax value of the zbuffer channel
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Used to override the zmax values |
alphaopaque
Tooltip - Enable the opaque mode in alpha channel
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Tick box to enable |
alphaembedded
Tooltip - Enable alpha embed
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Tick box to enable |
embedded
Tooltip - Embeds the selected channel when the output format allows it
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Tick box to enable |
channelsembedded
Tooltip - Enable/disable embedding all the channels as images layers if the format supports it
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Tick box to enable |
color
Tooltip - set a color space
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Click choices to override the color space required |
camera
Tooltip - camera to render (otherwise defauls to active camera)
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Used to override the chosen camera if multiple are available |
defaultmat
Tooltip - Indicate the path to the default material
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Used to override the path to the default materials Important: Best practise is to ensure materials are on network storage accessible by the workers |
burn
Tooltip - set the burn value
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Enter a number to override the burn value |
gamma
Tooltip - Set the gamma value
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Enter a number to override the gamma value |
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title | Maxwell: Rendering |
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pass
Tooltip - Set the render pass
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Choose the pass from the drop down box to override scene defaults |
multilight
Tooltip - Enable multilight function storing an MSI file with separate information about the emitters
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Choose the required setting from the drop down box to override scene defaults |
extractlights
Tooltip - Save each light in a separate file if Multilight is enabled
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Tick box to enable |
devignetting
Tooltip - devignetting value
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Set numeric value to override scene defaults |
scattering
Tooltip - scattering value
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Set numeric value to override scene defaults |
displacement
Tooltip - Enable/disable the displacement calculations for the whole scene
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Tick box to enable and override scene defaults |
dispersion
Tooltip - Enable/disable the dispersion calculations for the whole scene
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Tick box to enable and override scene defaults |
motionblur
Tooltip - Enable/disable the motion blur calculations for the whole scene
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Tick box to enable and override scene defaults |
dodevignetting
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Tick box to enable and override scene defaults |
doscattering
Tooltip - Enable the lens scattering for the renderer
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Tick box to enable and override scene defaults |
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verbose Tooltip - Verbosity level
threads Tooltip - number of threads to render with (0 means use maximum number)
priority Tooltip - Maxwell Renderer process priority
slupdate Tooltip - [seconds] Force the engine to refresh the sampling level info at the given ratio instead of doing it automatically.
mintime Tooltip - Set the time to impose a minimum time for saving MXI files to disk, like the new preference "Min.Time"
nomxi Tooltip - Force Macwell Render not to save an MXI file but just the output image
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Internal(Range) Tooltip - (internally set from range value) Frames to animate\nSequence of frames to render [format: A,B-C,D-E(frames)]
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