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Below are instructions on your first steps submitting Maya jobs with Qube!
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Name
Tooltip - Name of the job
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Priority
Tooltip -
Every job in Qube is assigned a numeric priority. Priority 1 is higher than priority 100. This is similar to 1st place, 2nd place, 3rd place, etc. The default priority assigned to a job is 9999.
Instances
Tooltip -
Instances are the amount of time you would like to spawn a session of your application Example:
On a 12 slot(core) machine running Maya if you set
"Instances" to 4
"Reservations" to host.processors=3
Qube would open 4 "Instances" of Maya on the worker simultaneously
if you set
"Instances" to 1
"Reservations" to "host.processors=1+"
Qube would open 1 "Instance" of Maya on the worker
more on Instances & Reservations
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Range Tooltip -
rangeOrdering Tooltip -
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Use Preview Frames Tooltip -
Frame Numbers Tooltip -
Preview Priority Tooltip -
Preview Subjobs Tooltip -
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title | Render App Auto-Threads & Uses the Entire Worker |
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Render on all cores
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Min Free Slots
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Slots = Threads Tooltip -
Specific Thread Count Tooltip -
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You will need to install the Maya jobtype Installation: Maya requires the "Maya jobtype" to be installed If you are not familiar with the installation process please see Installation Guide & Installation Layout You will need to select "Maya Jobtype" during the installation process Alternatively: If you only wish to use the "batch maya jobs" you can install the InApp plugins via the Qube! WranglerView. File > Install App UI > Install Maya App UI |
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Once installed you should be able to locate the "Qube!" menu in Maya InApp Location: File menu > Qube! |
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With a scene loaded in Maya choose "Submit Render Job..." or "Submit Batch Render..." depending on your requirements This will present a pre filled submission UI |
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Ensure sections marked in red have the correct details Click submit For further details on the submission UI look in the right panel |
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If you find you are getting errors here are some useful links for troubleshooting |
Below Is an expandable view of the "Maya Job..." Jobtype Submission UI
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Not all sections need to be filled in in order to render only the fields marked in red are required |
Please click on the text below the section of interest
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Scenefile Tooltip - |
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Path to Maya scene (required)
Project dir Tooltip - Path to Maya project directory |
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Cameras Tooltip - |
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List of cameras to render (space-separated)
Layers Tooltip - |
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List of layers to render (space-separated)
EnableDefaultLight Tooltip -Enable Default Light |
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Renderer Tooltip - Renderer Override |
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Render Threads Tooltip - |
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each subjob should use. Set to -1 to sync with host.processors, 0 to use all cores on the worker
Ignore Errors Tooltip - |
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Ignore Render-time Errors: ignore error messages that are generated during render-time that would otherwise cause frame failure
Distributed Rendering Tooltip - |
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Maya Executable
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Enable Distributed Rendering (mental ray satellite OR V-Ray DR)
Maya Executable Tooltip - Specify path to the maya executable file (mayabatch.exe for Windows), if you want to override the auto-detected default. (optional)
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Render dir Tooltip - |
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Path to Maya output render directory
File Name Prefix Tooltip - Image file name prefix override |
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title | Notes |
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Frame/Anim Ext Tooltip - |
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Frame Padding Tooltip - |
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Number of digits for frame number, e.g. 4 means name.XXXX.ext
Renumber StartFrame Tooltip - |
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The starting output image filename extension value.
Renumber ByFrame Tooltip - |
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The output image filename extension step ('by' or increment) value
File Extension Tooltip - |
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File extension name override. The string added at the end of the file name
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Image Width (pixels) Tooltip - Image width |
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Image Height (pixels) Tooltip - Image height |
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Maintain Aspect Ratio Tooltip - Maintain Aspect ratio |
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Maintain Ratio Tooltip - Maintain ratio |
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Pixels/Inch Tooltip - |
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Resolution (Pixels/Inch)
Device Aspect Ratio Tooltip - Device Aspect Ratio |
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Pixel Aspect Ratio Tooltip - Pixel Aspect Ratio |
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preRenderMel Tooltip - |
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The mel string to be executed before a scene is rendered
postRenderMel Tooltip - |
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The mel string to be executed after a scene is rendered
preRenderLayerMel Tooltip - |
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The mel string to be executed before a render layer is rendered
postRenderLayerMel Tooltip - |
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The mel string to be executed after a render layer is rendered
preRenderFrameMel Tooltip - |
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The mel string to be executed before a frame is rendered
postRenderFrameMel Tooltip - |
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Qube Job Tags
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title | Mel Scripts |
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Hosts
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Groups
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Omit Hosts
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Omit Groups
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Priority Cluster
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Host Order
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Requirements
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Reservations
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Restrictions
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placeholder |
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placeholder |
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The mel string to be executed after a frame is rendered
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