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    titleStep 1 (First Time Only)

    Install the Qube! Submission Menu

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    Open WranglerView on the machine you are going to submit from, and install the submission UI by locating it in the File > Install App UI > Install Cinema4D (AppFinder) App UI.. line, as shown here.

    The CINEMA 4D Jobtype comes with the standard install of Qube! and does not require a specific jobtype to be installed.

    InApp Installation:

    File > Install App UI > Install Cinema4D (AppFinder) App UI...

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    titleStep 2

     Open the Submission Menu

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    Once installed you should be able to locate the "Qube!" menu in CINEMA 4D.

    InApp Location:

    File > Script > User Scripts > Qube! Submit (Appfinder)

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    titleStep 3
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    With a scene loaded in Cinema4d choose "Qube! Submit (AppFinder)"

    This will present a pre filled submission UI. Ensure sections marked in red have the correct details.

     

    Tip
    titleOptional Settings

    While not strictly required, the following settings are useful for getting a better result. You will need to turn on "Expert Mode" (check box at the bottom of the submission UI) in order to get access to them.

    • Although you can choose "Render on all cores" as a setting, for machines with large numbers of cores (>8) this is less efficient. Instead, set the "Slots = Threads" checkbox and then set the "Specific Thread Count" to a value like 8.
    • By default, Qube! will not retry failed frames. So set the "Retry frame/instance" value to 3 or 5, to get 3 or 5 retries before it gives up. Related to that, the default wait between retries is zero seconds, which is typically not useful. Set the "Retry Work Delay" to a value like 5 or 10 to allow machines time to recover from temporary problems such as network errors.
    • Make sure the correct version of C4D is set, especially if you are submitting from one version but expecting to pick up jobs on another.
    • On Windows, CINEMA 4D always returns success, even if the job fails, so you should look at the "regex_errors" box and add any lines to it that you can use to reliably know a frame has failed.


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