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    Step by step instructions for submitting 3dsMax jobs with Qube!

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    titleStep 1 (First Time Only)
    Once installed you
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    You will need to have installed the 3dsmax jobtype. If you see a Qube! menu item in the top menu bar, the jobtype is already installed, and you can move to Step 2.

    Installation:
    If you are not familiar with the installation process please refer to the Quickstart section on installing workers, or to Installing Jobtypes. <if this doesn't exist, it should> You will need to select "3dsmax Jobtype" during the installation process .

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    If you have been going through this Install Guide in order, you should be able to locate the "Qube!" menu in 3dsMax

    InApp Location: 

    File Menu -> Qube!

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    (picture). If you don't have that menu item, you need to install the JobType on the Worker - see this page.

    With a scene loaded in 3dsMax choose "Submit Render...".

    Note that you could also choose "Submit Batch Render..." depending on your requirements.

    Info
    titleRender vs Batch Render

    What's the difference?

    Submit Render will open a single copy (instance) of 3dsMax on the Worker that picks up the job, and that instance will send out frames to be rendered. The Supervisor will then assign those frames to Workersrender frames as assigned by the Supervisor. Since the scene file is only being opened one time, this can be faster to generate the full sequence.

    Submit Batch Render will use the command line to open a new instance of the 3dsMax file for each frame that it renders. Although this can be slower for large scenes, it can also be more flexible in large, complex environments.

     

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    This will present a pre-filled submission UI like the one shown at right.

    Ensure sections marked in red have the correct details.

    Important: Because 3dsMax doesn't allow thread control, you need to make sure that each instance of 3dsMax occupies the full Worker. To do this, select "Expert Mode" at the bottom of the dialog. Scroll down to Qube Worker Selection and click on the Browse button next to Reservations. Check the box marked "All" and accept. You should end up with the statement "host.processors=1+" as shown here.

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    Ensure sections marked in red have the correct details

    Click submit

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    Click 'Submit'

    For further details on the submission UI

    look in the right panel
    Panel
    titleTroubleshooting

    If you find you are getting errors here are some useful links for troubleshooting, please first be sure that you've installed max correctly for use on a render farm: Installing and Licensing 3ds Max on a Worker Node

    Troubleshooting Flowcharts 

     

    see below.

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    Job Submission Details

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    Note

    Not all sections need to be filled in in order to render. Only the fields marked in red are required.

     

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    titleClick for Detailed Explanations

    3ds Max Version

    Tooltip - You may also use numeric version numbers, such as "13000" for v2011, "10000" for v2008, "9000" for v9, etc.

    Info

    sets the version of 3d Studio Max on the worker

    3dsmaxcmd

    Tooltip - e.g. C:/Program Files/Autodesk/3ds Max 2011/3dsmaxcmd.exe

    Info

    browse or enter manually the location of 3dsmaxcmd.exe on the workers

    Scenefile

    Tooltip - Path to 3ds Max scenefile (required)

    Info

    Browse or enter manuall the location of the scene file to be rendered. This is a required field for submission

    Important: Best practise is to ensure the scene file and all of its dependant files such as textures are on network storage accessible by the workers.

    Copy Scenefile

    Tooltip - Whether or not every subjob should create and work with its own copy of the scenefile to workaround a 3dsmax limitation

    Info

    explanation needed

    Output file

    Tooltip - Output path and filename

    Info

    Browse or manually enter the location of the output file you wish to generate

    Important: Best practise is to ensure outputs are written to network storage accessible by the workers

    Enable DBR

    Tooltip - Enable Distributed Bucket Rendering for mental ray or V-Ray

    Info

    Enable DBR for mental ray or V-ray

    see also How to use the mental ray Distributed Bucket Render (DBR) or V-Ray Distributed Render (DR) feature with Qube!

    Output Gamma

    Tooltip - if specified, overrides output image gamma value

    Info

    Manually set the image gamma without opening 3ds Max

    TIF Alpha

    Tooltip - Enable alpha-channel output for TIF format

    Info

    Manually set the alpha-channel without opening 3ds Max

    Disable Output Check

    Tooltip - Check to disable output file existence and filesize check

    Info

    Ensure that the 3dsmax filecheck is not enabled

    Use Legacy Mode

    Tooltip - Use legacy mode (required for 3ds Max prior to v2008. Will NOT work for v2013 and above)

    Info

    Only required if running <3ds Max 2008

     

     

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