Below are instructions on your first steps submitting 3dsmax jobs with Qube!
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title | Step 1 (First Time Only) |
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You will need to have installed the 3dsmax jobtype. If you see a Qube! menu item in the top menu bar, the jobtype is already installed, and you can move to Step 2. Installation: If you are not familiar with the installation process please refer to the Quickstart section on installing workers, or to Installing Jobtypes. <if this doesn't exist, it should> You will need to select "3dsmax Jobtype" during the installation process . |
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Once installed you should be able to locate the "Qube!" menu in 3dsmax InApp Location: File menu > Qube! |
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With a scene loaded in 3dsmax choose "Submit Render..." or "Submit Batch Render..." depending on your requirements This will present a pre filled submission UI
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Ensure sections marked in red have the correct details Click submit For further details on the submission UI look in the right panel |
Below Is a detailed expandable view of the "3dsmax Job..." Submission UI
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Not all sections need to be filled in in order to render only the fields marked in red are required |
Please click on the text below the section of interest
Detailed Field Explanations:
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| _SimpleCMD_QubeJobBasics |
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nopanel | true |
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| _SimpleCMD_QubeJobBasics |
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| _SimpleCMD_QubeFrameRangeNoChunk |
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nopanel | true |
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| _SimpleCMD_QubeFrameRangeNoChunk |
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| _SimpleCMD_PreviewFramesSubmission |
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nopanel | true |
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| _SimpleCMD_PreviewFramesSubmission |
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title | Click for Detailed Explanations |
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| 3ds Max Version Tooltip - You may also use numeric version numbers, such as "13000" for v2011, "10000" for v2008, "9000" for v9, etc. Info |
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sets the version of 3d Studio Max on the worker |
3dsmaxcmd Tooltip - e.g. C:/Program Files/Autodesk/3ds Max 2011/3dsmaxcmd.exe Info |
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browse or enter manually the location of 3dsmaxcmd.exe on the workers |
Scenefile Tooltip - Path to 3ds Max scenefile (required) Info |
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Browse or enter manuall the location of the scene file to be rendered. This is a required field for submission Important: Best practise is to ensure the scene file and all of its dependant files such as textures are on network storage accessible by the workers. |
Copy Scenefile Tooltip - Whether or not every subjob should create and work with its own copy of the scenefile to workaround a 3dsmax limitation Output file Tooltip - Output path and filename Info |
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Browse or manually enter the location of the output file you wish to generate Important: Best practise is to ensure outputs are written to network storage accessible by the workers |
Enable DBR Tooltip - Enable Distributed Bucket Rendering for mental ray or V-Ray Output Gamma Tooltip - if specified, overrides output image gamma value Info |
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Manually set the image gamma without opening 3ds Max |
TIF Alpha Tooltip - Enable alpha-channel output for TIF format Info |
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Manually set the alpha-channel without opening 3ds Max |
Disable Output Check Tooltip - Check to disable output file existence and filesize check Info |
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Ensure that the 3dsmax filecheck is not enabled |
Use Legacy Mode Tooltip - Use legacy mode (required for 3ds Max prior to v2008. Will NOT work for v2013 and above) Info |
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Only required if running <3ds Max 2008 |
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| _SimpleCMD_QubeJobTags |
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nopanel | true |
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| _SimpleCMD_QubeJobTags |
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| _SimpleCMD_QubeWorkerSelection |
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nopanel | true |
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| _SimpleCMD_QubeWorkerSelection |
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| _SimpleCmd_AdvancedJobControl |
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nopanel | true |
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| _SimpleCmd_AdvancedJobControl |
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| _SimpleCMD_QubeJobEnvironment |
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nopanel | true |
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| _SimpleCMD_QubeJobEnvironment |
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| _SimpleCMD_QubeActions |
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nopanel | true |
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| _SimpleCMD_QubeActions |
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| _simplecmd_qubenotes |
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nopanel | true |
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| _simplecmd_qubenotes |
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