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  1. _SimpleCmd_AdvancedJobControl

    of "label" and "Process Group" must be unique for a job. See Process group labels Retry Frame/Instance Number of times to retry a failed frame/job instance. The default value of -1…
    QubeFeb 01, 2017
  2. _qubeuiPanelFramesDescription

    Panel and select the worker than rendered this Frame. Complete: Change the state of this frame to "complete," even if it has not yet run. Retry: Re-render the selected frame(s…
    QubeOct 13, 2020
  3. Maya Job Submission

    licenses, only set the thread count. Do not check "Slots = Threads") By default, Qube! will not retry failed frames. So set the "Retry frame/instance" value to 3 or 5, to get 3 or 5…
    QubeOct 13, 2020
  4. CINEMA 4D Job Submission

    failed frames. So set the "Retry frame/instance" value to 3 or 5, to get 3 or 5 retries before it gives up. Related to that, the default wait between retries is zero seconds…
    QubeOct 13, 2020
  5. VRED Job Submission

    ! will not retry failed frames. So set the "Retry frame/instance" value to 3 or 5, to get 3 or 5 retries before it gives up. Related to that, the default wait between retries is zero…
    QubeFeb 01, 2017
  6. Clarisse Job Submission

    to them. By default, Qube! will not retry failed frames. So set the "Retry frame/instance" value to 3 or 5, to get 3 or 5 retries before it gives up. Related to that, the default…
    QubeJul 06, 2017
  7. Nuke Job Submission

    not check "Slots = Threads") By default, Qube! will not retry failed frames. So set the "Retry frame/instance" value to 3 or 5, to get 3 or 5 retries before it gives up. Related…
    QubeOct 13, 2020
  8. After Effects Job Submission

    the CS version (or Creative Cloud version, if used) is set to the correct version of After Effects. By default, Qube! will not retry failed frames. So set the "Retry frame
    QubeOct 13, 2020
  9. Global Illumination (GI) Renders in C4D

    in mind that if any frame in the chunk fails, the whole chunk will have to be retried. The "GI Mode" has to be set to "IR+QMC (full animation)" this forces c4d to calculate…
    QubeOct 20, 2014
  10. CPU-Minutes

    , the "timecumulative" value is set to 180 when the instance or frame is complete/failed/killed. If the same job or instance is retried and is allocated 8 slots the next time around, and runs for 30…
    QubeJan 13, 2015